Tiny Rivals 2026
Mon, Sep 7, 2026 · 2:00 PM EDT Tiny Leaders Reborn Discord
Completed 44 players Quadrant elimination Tiny Leaders Reborn
Player Battle Reports
Match notes, key cards, and feedback recorded for this tournament.
"got mana screwed game 3 and thorn didn't allow me to play my cards"
"This felt like it was going to be an uphill battle, and it certainly was. Game One I have a lot of dead cards in the form of removal spells for early game creatures, that either aren't enough to remove Acererak or don't threaten my opponent enough. Lost Game One to Bontu's Monument drainage, while also being pressured by Realm of Koh tokens while having interaction in hand that wasn't lining up. Game Two I was able to keep Acererak off the table for the most part, but an early Geist of Saint Traft was dealt with by a Sheoldred's Edict, and the only other form of pressure I had was Narset herself. We were able to get a decent amount of damage in, but eventually the Realm of Koh returned to apply more pressure with tokens. I wasn't drawing more action to finish out the game, and also didn't realize that the tokens couldn't block my Narset, so I could have set him to 1 and threaten a win the following turn. You win some, you lose some, but had a wonderful time playing against Buldozer, GG, and hope to continue repping Chicago in future events! "
"G1 T2 witherbloom command to kill yoshi make nethergoyf a 4/5 G2 Ponder set up rumble mill uro, then day of black sun to kill esior with additional ward 3 "
"Took the win in three, this is the kind of matchup that I think Jeskai Control is looking for. We have several cheap interaction pieces to keep the board clean in the early game, and various wraths that we have both main deck and sideboard to continue cleaning up any remaining threats/start stabilizing with our own threats. We also get to apply pressure in the form of Council of Reeds, Vivi, and Phlage to start closing out the game quickly, and being able to redraw off of Narset in the late game top deck wars means we can get a steady flow of cards when we need to look for action. GG Abbi! "
"Honestly pretty tough matchup. One of a couple decks that runs multiple board wipes main deck. The plan game 1 is to lean on my enchantments to reaccumulate value after losing my board while dodging the combo. Unfortunately, I was combo killed on turn 4 without finding a soul sister that gains off opponents’ creatures. The post sideboard plan includes [[Authority of the Consuls]] and [[Disruptor Flute]] which are both nearly unbeatable in my experience. Game 2 I faced [[Dead of Winter]] into [[Toxic Deluge]] before getting pseudo locked out of creatures by single target removal with the assistance of venture scrying. Unfortunately, no relevant grindy or sideboard top decks and eventually died to an army of [[The Sibsig Ceremony]] tokens."
"[[Temporary Lockdown]] had both commanders and [[Nowhere to Run]] under it so the commander died instantly once the boardwipe was removed"
"My opponent needed to attack. Had a neat interaction where I had [[Nowhere to Run]] and both commanders under [[Temporary Lockdown]], so when the Lockdown got blown up [[Wilson, Refined Grizzly]] died immediately"
"Cast a spell into ward lmao"
"Esper is always a delight to play against, so I knew this was going to be a fun matchup. Started on the draw (not the gobo gut way). G1: Mulligan to 5 isn't the hottest start. I pass turn 3 with 2 lands in play and look down the barrel of a 5/6 barrowgoyf. GG G2: Ancient Tomb early allowed for some double creature drops to flood the board. One swing for exact damage (with screaming nemsis trigger) seals G2. G3: Looking at plenty of early interaction but no creatures. I had it lined up to Blood Moon my Urza's Saga on 2nd counter so I could spam constructs. Blood Moon got hydroblasted rip, but expected. They slam a 6/7 barrowgoyf, and I get a Soul Guide Lantern to exile their yard, however with enchantment, artifact, land in my Yard im looking at a 3/4 goyf. I have a galv blast that would deal 4, but as soon as it resolves it would add instants to card types and make it a 4/5 and i'd wiff. I was stuck waiting for another available blocker to add to the dmg but never saw it. *I did not cast a single creature from my deck that game* where were they hiding? Thems the breaks tho. in the end lost both games to Barrowgoyf, but such is the life of mono red. GGs Esper."
"Turns out needing to attack against me is hard. Especially with a 2 drop."
"Game 1, Ral on the play, took a setup turn on turn 3 but [[Summer Bloom]] was able to put all the pieces together to allow me to turn 3 combo. Game 2, Ral was able to assemble combo turn 3 on the play vs my clunky draw, no interaction. Game 3, I was on the play and was able to use [[Abrupt Decay]] to kill a Moon that would have lost me the game. From there we traded a couple resources but both decks weren't finding the right cards. However, Ral tapped low and I drew Bloom which allowed me to combo off with Mole Man + Azusa giving me infinite resources to assemble combo. "